Pregame

A crew chief pre-game checklist

A good pre-game talk follows the same order every time, so nothing is forgotten and the crew knows what to expect. This checklist follows the structure Pregame uses for 5x5 crews: a crew chief and two umpires.

See Pregame

1. The game

Game and crew

Start with the basics, so everyone is working from the same facts.

  • Date, time and venue
  • Competition and round
  • Both teams
  • The crew: crew chief, umpire 1, umpire 2

2. The teams

Scouting keys per team

Go through both teams separately. What matters is what will affect the officiating, not the scouting report a coach would write.

  • Key players and how they play
  • Team style: pace, pressure, post play
  • Coaching: bench behaviour and timeouts
  • Team behaviour in earlier games

3. The game plan

Matchups, mechanics and criteria

Then agree how the crew will work. This is where a crew chief sets expectations.

  • Matchups to watch
  • Communication: eye contact, signals, when to come together
  • Mechanics: rotations and coverage in 3-person mechanics
  • Criteria: block/charge, hand-checking, contact on drives
  • Keys of the game: the two or three things that decide it

Using Pregame

From checklist to one-page PDF

Pregame turns this structure into a guided form. One click turns it into a printable one-page PDF for the crew. With PRO, a master template holds your standard talk, and team notes from last time can be pulled into the next game.

FAQ

Questions

How long should a pre-game talk take?

Long enough to cover the game, both teams and the game plan. A fixed structure makes it shorter, because nothing has to be improvised.

Is this for 3x3?

No. This checklist is for 5x5 crews with a crew chief and two umpires.

Is Pregame free?

Pregame is free to start. PRO costs less than €2 a month, with 14 days of PRO free for new accounts.

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